Kingdom of Osrin
Due to my methods of running games as a living world with innumerable options for players to explore stating a singular specific “campaign” is not only difficult but defeats the purpose of the sandbox-esque environment I prefer. The world will move without the interaction of the players, battles will be fought, kingdoms will rise and fall but they may choose to drastically effect the outcomes. Whether the players are the proverbial straw breaking the back of a society living under the strain of racial tension or the wings of a butterfly creating storms that will not come into play for months in the future all decisions made in Osrin in the unfolding of the game.
This game is designed using DnD 4e but the setting is unique with its own races and additional classes from which to choose.